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You wander around, looking for spots that contain enough resources to survive on, build up your inventory and the various elements to establish a base, then do some exploring. The main issue with it is the start of the game always plays out the same. The various systems of survival, such as hunger, sanity, and health will dwindle for a multitude of reasons, and if you don’t intuit why you’re currently in danger then you’re pretty much out of luck beyond the first few weeks. It’s easy enough to find food to survive for a few days, but anything beyond that will require the player to either make huge leaps in logic, or scour the online wikis and forums for hints. The logic of some of these items isn’t entirely sound, but overall you can figure out what you need to get what you want.įinding out what you actually want to build is the real tough part, as Don’t Starve: Giant Edition continues the trend of never holding the player’s hand whatsoever. Unlike other games of this sort, such as Minecraft on PC, the actual crafting is easy enough to figure out, with a navigable menu that lists what you can craft, and what is still required if you can’t. It is those very tools that are the main crux of Don’t Starve, as players try to gather more and more resources, which unlocks more craftable items, which continue the cycle even further.
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Players will have to forage for food and supplies, while crafting bigger and better tools of survival in order to simply keep themselves alive through the harsh days, weeks, and months that they are stuck in this world. You play as a lonely scientist named Wilson, or other unlockable characters, who is magically transported to a hostile wilderness. Unfortunately the team hasn’t taken advantage of this opportunity, leading to a disappointing port that is fine enough on its own, but misses the mark when considering what could have been.ĭon’t Starve: Giant Edition is still the great, but flawed, survival game that first appeared on PC. Now it heads to Nintendo’s flailing Wii U platform in the form of Don’t Starve: Giant Edition, combining the base game with the Reign of Giants DLC, and offering the promise of Gamepad support to alleviate the console versions woes. However, the controller wasn’t quite as good as a mouse and keyboard for such an inventory and menu heavy game.
DONT STAVE IOS VS PC PS4
Heading to the consoles though is a totally different story, but the team at Klei Entertainment did well enough with the PS4 and PS Vita versions last year. A smaller indie title focused on survival and crafting, with a Tim Burton-esque art style, the game had all the right pieces to be a big hit on Steam.
DONT STAVE IOS VS PC PC
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